From: Angus Dorbie Newsgroups: comp.os.msdos.djgpp,comp.graphics.api.opengl Subject: Re: IN DEFENCE OF MICROSOFT (I can't believe I'm doing this) Date: Wed, 03 Sep 1997 10:14:55 -0700 Organization: Silicon Graphics Lines: 33 Message-ID: <340D9B0F.41C6@asd.sgi.com> References: <199708110648 DOT XAA00242 AT geocities DOT com> <33F201DD DOT 13946F88 AT geocities DOT com> <3400C9E5 DOT 5759D7ED AT magibox DOT net> <5uiipg$hgk AT elmo DOT cadvision DOT com> NNTP-Posting-Host: multipass.engr.sgi.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk sumatose AT NOSPAM DOT usa DOT net wrote: > > In group comp.graphics.api.opengl, Chris Hecker says... > > frenchc AT cadvision DOT com (Reham) writes: > > >Nowhere in the OpenGL spec did I > > >find anything remotely similar to DX3D 5.0's Immediate Mode DrawPrimitive, > > >... > > >OpenGL has no Immediate Mode anyways, that I can see -- > > > > Uh, this is a joke, right? > > > > Chris > > > It's clear he's confused between retained and immediated mode.. > and didn't find vertext arrays in OpenGL 1.0. You mean display lists I hope. But even these aren't what most mean by retained mode. > > And to think the first lines of the post were so good! 8-) Yes I laughed, I don't think there's a clear understanding of the need for common, powerfull, flexible and extensible hardware abstraction. An API is there as an easy to use abstraction layer, and if it's a "hellish orgreish thing to try and actually accomplish anything" then it is not "a decent API". Sorry for spelling this out I felt the need. Cheers,Angus.