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Mail Archives: djgpp/1997/08/08/21:25:29

From: "Janko Heilgeist" <janko DOT heilgeist AT gmx DOT net>
Newsgroups: comp.os.msdos.djgpp,rec.games.programmer
Subject: Compiled faster rle sprites in Allegro?!
Date: 8 Aug 1997 20:39:56 GMT
Organization: IRD InterNet Services GmbH
Lines: 15
Message-ID: <01bca43a$76d41440$39a340c2@pjheilg.goslar.netsurf.de>
NNTP-Posting-Host: ttyc07.goslar.netsurf.de
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

Hi,
we tried to optimize our tile based game engine by using compiled sprites
instead of rle sprites.

Result: 30000 tiles need 21 seconds with compiled sprites (20 seconds with
rle sprites)

We used the sprite routines draw_rle_sprite and draw_compiled_sprite of
Allegro 2.2

Why?????????????????????

Greetings
  Janko and Stefan

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