From: "Janko Heilgeist" Newsgroups: comp.os.msdos.djgpp,rec.games.programmer Subject: Compiled faster rle sprites in Allegro?! Date: 8 Aug 1997 20:39:56 GMT Organization: IRD InterNet Services GmbH Lines: 15 Message-ID: <01bca43a$76d41440$39a340c2@pjheilg.goslar.netsurf.de> NNTP-Posting-Host: ttyc07.goslar.netsurf.de To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Hi, we tried to optimize our tile based game engine by using compiled sprites instead of rle sprites. Result: 30000 tiles need 21 seconds with compiled sprites (20 seconds with rle sprites) We used the sprite routines draw_rle_sprite and draw_compiled_sprite of Allegro 2.2 Why????????????????????? Greetings Janko and Stefan