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Mail Archives: djgpp/1997/08/03/19:33:55

From: David Jenkins <me AT jenkinsdavid DOT demon DOT co DOT uk>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: "Are Allegro's routines fast enough to write Quake-like games?" - No. HUH?
Date: Fri, 1 Aug 1997 15:02:57 +0100
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Distribution: world
Message-ID: <KmVNwRARye4zEwX$@jenkinsdavid.demon.co.uk>
References: <199705232152 DOT QAA08574 AT rrnet DOT com> <33875EFC DOT 2306 AT imag DOT net>
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<5n24bf$ert AT nr1 DOT toronto DOT istar DOT net> <33953049 DOT 82D8D021 AT alumnos DOT inf-cr DOT uclm DOT es>
<33A3F6C0 DOT 305A8DFF AT execulink DOT com> <33A3FD8C DOT 17E3 AT cs DOT com>
<Pine DOT GSO DOT 3 DOT 96 DOT 970617181644 DOT 8410A-100000 AT saule> <33A6F23E DOT 28E5 AT cs DOT com>
<33e1da4a DOT 1183603 AT news DOT zip DOT com DOT au>
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In article <33e1da4a DOT 1183603 AT news DOT zip DOT com DOT au>, Dean <deanh AT zip DOT com DOT au>
writes
>>> 
>>> I wander what do you mean by 1D bitmaps? It stands for one-dimensional
>>> I assume, and one dimensional is... a single pixel?
>
>Not to picky here or anything, put a 1D object is not a pixel, it's a
>line.  Not to be picky or anything, you understand :D
>
So whats a pixel then a 0D object. It doesn't extend in any xy
directions.

1D objects = pixels, they don't extend in either xy direction of the
screen.

2D objects = lines, they extend in one of the x or y directions.

3D objects = squares etc, they extend in both x and y directions.

Then again,

1D objects = pixels and lines, they extend in only 1 of the xyz
directions.

2D objects = squares, they extend in 2 of the xyz.

3D objects = cubes etc, they extend in the xyz.


I think it depends on whether your a 2D programmer or a 3D programmer.
 Seeing as the subjects Quake like 3D engine programming I guess lines
are 1D in this context.

-- 
http://www.jenkinsdavid.demon.co.uk for C programmers.
David Jenkins

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