From: David Jenkins Newsgroups: comp.os.msdos.djgpp Subject: Re: "Are Allegro's routines fast enough to write Quake-like games?" - No. HUH? Date: Fri, 1 Aug 1997 15:02:57 +0100 Organization: None Distribution: world Message-ID: References: <199705232152 DOT QAA08574 AT rrnet DOT com> <33875EFC DOT 2306 AT imag DOT net> <5m8o7e$mo6 AT freenet-news DOT carleton DOT ca> <338b7ff5 DOT 3171460 AT news DOT cybermax DOT net> <5n24bf$ert AT nr1 DOT toronto DOT istar DOT net> <33953049 DOT 82D8D021 AT alumnos DOT inf-cr DOT uclm DOT es> <33A3F6C0 DOT 305A8DFF AT execulink DOT com> <33A3FD8C DOT 17E3 AT cs DOT com> <33A6F23E DOT 28E5 AT cs DOT com> <33e1da4a DOT 1183603 AT news DOT zip DOT com DOT au> NNTP-Posting-Host: jenkinsdavid.demon.co.uk MIME-Version: 1.0 Lines: 37 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk In article <33e1da4a DOT 1183603 AT news DOT zip DOT com DOT au>, Dean writes >>> >>> I wander what do you mean by 1D bitmaps? It stands for one-dimensional >>> I assume, and one dimensional is... a single pixel? > >Not to picky here or anything, put a 1D object is not a pixel, it's a >line. Not to be picky or anything, you understand :D > So whats a pixel then a 0D object. It doesn't extend in any xy directions. 1D objects = pixels, they don't extend in either xy direction of the screen. 2D objects = lines, they extend in one of the x or y directions. 3D objects = squares etc, they extend in both x and y directions. Then again, 1D objects = pixels and lines, they extend in only 1 of the xyz directions. 2D objects = squares, they extend in 2 of the xyz. 3D objects = cubes etc, they extend in the xyz. I think it depends on whether your a 2D programmer or a 3D programmer. Seeing as the subjects Quake like 3D engine programming I guess lines are 1D in this context. -- http://www.jenkinsdavid.demon.co.uk for C programmers. David Jenkins