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Mail Archives: djgpp/1997/07/29/17:51:35

Message-Id: <m0wtK9E-0003FSC@fwd03.btx.dtag.de>
Date: Tue, 29 Jul 97 23:49 MET DST
To: eng60667 AT leonis DOT nus DOT sg, djgpp AT delorie DOT com
References: <Pine DOT OSF DOT 3 DOT 95 DOT 970727090120 DOT 29669A-100000 AT leonis DOT nus DOT sg>
Subject: Re: Any alternative to Direct Memory Access
MIME-Version: 1.0
From: Georg DOT Kolling AT t-online DOT de (Georg Kolling)

Bill HellGateS schrieb:
> Here's a couple of questions:
> (1)Is DJGPP suitable for game programming?
> (2)Since Direct Memory Access is almost impossible ( correct me if I'm
>    wrong ) ... is there another alternative that can yield the same
>    performance as DMA?

What do you mean with DMA. If you mean direct writing to video memory,
that's of course possible. If you mean the use of the DMA-Controller,
forget it! At first it seems like a good idea to let the DMA-Controller
work in background, but it's slower than copying a memory block by
string copy instructions

> (3)Is Allegro a good graphics library ... i mean does it render graphics
>    at high speed ( comparable to that of DMA )?
>
> Thanx
>
>


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