Mail Archives: djgpp/1997/07/26/18:35:29
Richard Cobbett wrote:
>
> Yes, I know it's a FAQ by now, but I haven't seen the answer, so please
> bear with me. I need a tile based games engine similar to Zelda and
> other similar role playing games, preferably using Allegro. I have seen
> the Manic Mazes engine, and I think it would be a good starting point,
> however I need to be able to create levels. Is there any sort of editor
> available for it, or if not how would I do this. I realise that the
> format must be quite simple as the maps are created in just a few lines,
> and would think that you could pipe level data in via an Allegro .DAT
> file. Is this possible, and if so, how? Please help, otherwise I'll
> have to ditch DJGPP for this project and use the awful Boreland C++.
>
> P.S. Shawn, for Allegro you can never be thanked enough. Without it, I'd
> still be plugging away at the Boreland Graphics Library (Shudders)
I don't know if it is exactly what you want but I found a game for DJPGG
that has a tile editor. The game comes with the source so you would be
able to look at it and learn. I don't know where I got it but I think
it was from
ftp://x2ftp.oulu.fi/
it is called boboli. The file you want to down load is called
boboli.zip Sorry that I can't help more than that. Well, I could if
you want me to email it to you. I still have the zip file.
Jason
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