Message-Id: <33DA7AE0.4042@mail.coos.or.us> Date: Sat, 26 Jul 1997 15:32:00 -0700 From: Jason Dagit Reply-To: thedagit AT mail DOT coos DOT or DOT us Mime-Version: 1.0 To: corvus AT cix DOT compulink DOT co DOT uk Cc: djgpp AT delorie DOT com Subject: Re: Tile based games engine References: Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Precedence: bulk Richard Cobbett wrote: > > Yes, I know it's a FAQ by now, but I haven't seen the answer, so please > bear with me. I need a tile based games engine similar to Zelda and > other similar role playing games, preferably using Allegro. I have seen > the Manic Mazes engine, and I think it would be a good starting point, > however I need to be able to create levels. Is there any sort of editor > available for it, or if not how would I do this. I realise that the > format must be quite simple as the maps are created in just a few lines, > and would think that you could pipe level data in via an Allegro .DAT > file. Is this possible, and if so, how? Please help, otherwise I'll > have to ditch DJGPP for this project and use the awful Boreland C++. > > P.S. Shawn, for Allegro you can never be thanked enough. Without it, I'd > still be plugging away at the Boreland Graphics Library (Shudders) I don't know if it is exactly what you want but I found a game for DJPGG that has a tile editor. The game comes with the source so you would be able to look at it and learn. I don't know where I got it but I think it was from ftp://x2ftp.oulu.fi/ it is called boboli. The file you want to down load is called boboli.zip Sorry that I can't help more than that. Well, I could if you want me to email it to you. I still have the zip file. Jason