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Mail Archives: djgpp/1997/07/24/09:35:24

From: Tom Burgess <Tom_Burgess AT bc DOT sympatico DOT ca>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Q: Has anybody compiled Mesa 2.3 with DJGPP
Date: Sun, 20 Jul 1997 00:51:24 -0700
Organization: BCTEL Advanced Communications
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Message-ID: <33D1C37C.6944@bc.sympatico.ca>
References: <33D1CE6E DOT 3A770351 AT rohan DOT sdsu DOT edu> <33d15a87 DOT 28107099 AT news DOT btinternet DOT com>
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To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

There is a bunch of useful openGL stuff at 
http://www.sgi.com/Technology/openGL/opengl.html
including the complete 1.1 spec. Don't know about
tutorials, but I suspect they are out there, at least for
the subset that Quake uses.

	regards, tom

Thomas Harte wrote:
> 
> On Sun, 20 Jul 1997 01:38:06 -0700, Xavier Plasencia <plasenci AT rohan DOT sdsu DOT edu>
> wrote:
> 
> >Hi Folks,
> >  Earlier somebody posted that Mesa 2.3 compiles with DJGPP.  My
> >question is has anybody outside of the Orignal poster got Mesa to work
> >properly.
> >
> >Tech questions of Mesa under DOS
> >
> >What resolutions does Meas for DOS support.
> >
> >What GUI interfaces can be used for Mesa.  I.e. in the Windows/ X
> >Windows enviorment. Meas
> >uses GLUT.  I think Glut is not avalibale for DOS.
> 
>         I downloaded and used MESA with vanilla MSDOS, it compiled fine, but
> only supported mode 13H, and Allegro WIP high colour modes. The Allegro WIP does
> not work on my system, so I was unable to test the latter mode.
> 
>         It worked (and works, it is still installed) 100% as far as I could see,
> but I could not find a decent OpenGL API guide to download, so I was unable to
> use it for anything. Shame.
> 
>                 -Thomas

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