From: Tom Burgess Newsgroups: comp.os.msdos.djgpp Subject: Re: Q: Has anybody compiled Mesa 2.3 with DJGPP Date: Sun, 20 Jul 1997 00:51:24 -0700 Organization: BCTEL Advanced Communications Lines: 35 Message-ID: <33D1C37C.6944@bc.sympatico.ca> References: <33D1CE6E DOT 3A770351 AT rohan DOT sdsu DOT edu> <33d15a87 DOT 28107099 AT news DOT btinternet DOT com> NNTP-Posting-Host: pntn02m02-92.bctel.ca Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk There is a bunch of useful openGL stuff at http://www.sgi.com/Technology/openGL/opengl.html including the complete 1.1 spec. Don't know about tutorials, but I suspect they are out there, at least for the subset that Quake uses. regards, tom Thomas Harte wrote: > > On Sun, 20 Jul 1997 01:38:06 -0700, Xavier Plasencia > wrote: > > >Hi Folks, > > Earlier somebody posted that Mesa 2.3 compiles with DJGPP. My > >question is has anybody outside of the Orignal poster got Mesa to work > >properly. > > > >Tech questions of Mesa under DOS > > > >What resolutions does Meas for DOS support. > > > >What GUI interfaces can be used for Mesa. I.e. in the Windows/ X > >Windows enviorment. Meas > >uses GLUT. I think Glut is not avalibale for DOS. > > I downloaded and used MESA with vanilla MSDOS, it compiled fine, but > only supported mode 13H, and Allegro WIP high colour modes. The Allegro WIP does > not work on my system, so I was unable to test the latter mode. > > It worked (and works, it is still installed) 100% as far as I could see, > but I could not find a decent OpenGL API guide to download, so I was unable to > use it for anything. Shame. > > -Thomas