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Mail Archives: djgpp/1997/07/23/23:36:00

From: kovax AT cbhouse DOT fr
Newsgroups: comp.os.msdos.djgpp
Subject: SMOUTH ANIM WITH ALLEGRO IN VESA MODE 320*240 ????
Date: 22 Jul 1997 06:24:52 GMT
Organization: Magic OnLine
Lines: 11
Message-ID: <5r1jnk$k59@snews5.zippo.com>
References: <5qnefh$ea7 AT snews1 DOT zippo DOT com> <nKKGLCAebC0zEwQm AT jenkinsdavid DOT demon DOT co DOT uk>
Reply-To: kovax AT cbhouse DOT fr
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

hi!

I found recently the reason why my game isn't smouth in vesa mode 320*240!
in fact it take much time, and in modeX 320*240 it run in 2 VBL (35 refresh/second)
so in vesa mode too!
My problem now is that in vesa mode the "timer simulate retrace" doesn't work, and
it's necessary to count 2 VBL and make smouth animation!

Anyone know how to make it correctly???

Ludovic Olivencia.

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