Mail Archives: djgpp/1997/07/16/03:04:45
From: | Mr X <h9410456 AT hkusub DOT hku DOT hk>
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Newsgroups: | comp.os.msdos.djgpp
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Subject: | Does DJGPP support Borland C++ 3.0 for Dos ?
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Date: | Tue, 15 Jul 1997 10:35:29 -0700
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Organization: | X.I.A.
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Lines: | 12
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Message-ID: | <33CBB4E1.3E5E@hkusub.hku.hk>
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NNTP-Posting-Host: | p78.du.hku.hk
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Mime-Version: | 1.0
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To: | djgpp AT delorie DOT com
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DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
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I'm currently using the Borland C compiler with the Borland C++ 3.0
under plain Dos . I found the BGI driver is too slow to access Video
Memory and I hardly found it supports 256 colours at VGA mode ... So , I
want to use the DJGPP instead of my original one .
Therefore I want to know the requirement of using it ?
Thank you in advance
Mr X
or in to the
screen. This could be done by this algorithm:
Z1=(X2-X1) * (Y1-Y0)
Z2=(Y2-Y1) * (X1-X0)
Z3=Z1-Z2
X0,Y0 is the first corner in the poly and X2,Y2 is the third corner.
You must define each poly with the coordinates in the same order.
Going clockwise is a good rule.
Mayby I just messed things up for you. Email me for a better
description ok!
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Christian Granström, Bryggerigatan 4A, 733 34 Sala, Sweden
derek AT algonet DOT se, christiang AT pasdata DOT se, www.algonet.se/~derek
+46(0)22477312, +46(0)704961587
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