From: Mr X Newsgroups: comp.os.msdos.djgpp Subject: Does DJGPP support Borland C++ 3.0 for Dos ? Date: Tue, 15 Jul 1997 10:35:29 -0700 Organization: X.I.A. Lines: 12 Message-ID: <33CBB4E1.3E5E@hkusub.hku.hk> NNTP-Posting-Host: p78.du.hku.hk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk I'm currently using the Borland C compiler with the Borland C++ 3.0 under plain Dos . I found the BGI driver is too slow to access Video Memory and I hardly found it supports 256 colours at VGA mode ... So , I want to use the DJGPP instead of my original one . Therefore I want to know the requirement of using it ? Thank you in advance Mr X or in to the screen. This could be done by this algorithm: Z1=(X2-X1) * (Y1-Y0) Z2=(Y2-Y1) * (X1-X0) Z3=Z1-Z2 X0,Y0 is the first corner in the poly and X2,Y2 is the third corner. You must define each poly with the coordinates in the same order. Going clockwise is a good rule. Mayby I just messed things up for you. Email me for a better description ok! ------------------------------------------------------------------------ Christian Granström, Bryggerigatan 4A, 733 34 Sala, Sweden derek AT algonet DOT se, christiang AT pasdata DOT se, www.algonet.se/~derek +46(0)22477312, +46(0)704961587 ------------------------------------------------------------------------