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Mail Archives: djgpp/1997/06/25/23:25:02

From: cs19 AT cityscape DOT co DOT uk (BDC Client Team)
Newsgroups: comp.os.msdos.djgpp
Subject: Re: HELP: Scrolling modex/13h Allegro
Date: Wed, 25 Jun 1997 12:39:18 GMT
Organization: IP-GOLD User
Message-ID: <867242358.12427.0.nnrp-4.9e9829a4@news.demon.co.uk>
References: <19970620233901 DOT TAA22702 AT ladder01 DOT news DOT aol DOT com>
NNTP-Posting-Host: itsb.demon.co.uk
Lines: 24
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

In article <19970620233901 DOT TAA22702 AT ladder01 DOT news DOT aol DOT com>, quackerz AT aol DOT com (Quackerz) says:
>
>Hello, I am trying to find the best way to make a scrolling tile based
>game.  I want low resolution, with a virtual screen about 4 times as large
>as the visible twice as big in each dimention.  Is it better to use mode x
>or 13h?  The best way to use allegro?  How can you double buffer using
>hardware scrolling, or is that not needed?  Is there a way to get parallax
>effects using hardware scrolling? Any other thingies related to the topic
>would be much appreciated.  
>Thank you,
>Danny E.


Check out my homepage and look in the 'games' section - 'Caveman' does
pretty much what you want to do.  In the next few days I'll be uploading a 
document on how each of the routines work (this was provided by Seymour Shilien)
so you might want a copy of that as well.

let me know if you want anymore help.

Neil

Neil Chinnery
http://www.geocities.com/SiliconValley/Park/1077

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