From: cs19 AT cityscape DOT co DOT uk (BDC Client Team) Newsgroups: comp.os.msdos.djgpp Subject: Re: HELP: Scrolling modex/13h Allegro Date: Wed, 25 Jun 1997 12:39:18 GMT Organization: IP-GOLD User Message-ID: <867242358.12427.0.nnrp-4.9e9829a4@news.demon.co.uk> References: <19970620233901 DOT TAA22702 AT ladder01 DOT news DOT aol DOT com> NNTP-Posting-Host: itsb.demon.co.uk Lines: 24 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk In article <19970620233901 DOT TAA22702 AT ladder01 DOT news DOT aol DOT com>, quackerz AT aol DOT com (Quackerz) says: > >Hello, I am trying to find the best way to make a scrolling tile based >game. I want low resolution, with a virtual screen about 4 times as large >as the visible twice as big in each dimention. Is it better to use mode x >or 13h? The best way to use allegro? How can you double buffer using >hardware scrolling, or is that not needed? Is there a way to get parallax >effects using hardware scrolling? Any other thingies related to the topic >would be much appreciated. >Thank you, >Danny E. Check out my homepage and look in the 'games' section - 'Caveman' does pretty much what you want to do. In the next few days I'll be uploading a document on how each of the routines work (this was provided by Seymour Shilien) so you might want a copy of that as well. let me know if you want anymore help. Neil Neil Chinnery http://www.geocities.com/SiliconValley/Park/1077