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Mail Archives: djgpp/1997/06/25/14:46:06

From: Meta <syzmik AT concentric DOT net>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: DJGPP vs. Watcom
Date: Tue, 24 Jun 1997 22:07:14 -0400
Organization: Concentric Internet Services
Lines: 16
Message-ID: <33B07D52.3254@concentric.net>
References: <33AC0CEC DOT 5C86 AT oregoncoast DOT com> <33ac9f88 DOT 1727104 AT news DOT nol DOT net> <33ADD5C7 DOT 37EA AT concentric DOT net> <5oot4l$3vh AT news DOT network DOT com>
NNTP-Posting-Host: ts022d19.sag-mi.concentric.net
Mime-Version: 1.0
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

Mike Collins wrote:
> 
> In article <33ADD5C7 DOT 37EA AT concentric DOT net>, syzmik AT concentric DOT net says...
> >
> >> Before djgpp there was Doom.  After djgpp there was Quake.
> >Off topic, but....before there was pentium there was doom. After the
> >Pentium there was Quake :)
> 
> I think the latter is a fair statement. The two games seem to me to
> present a similar game scenario. If DOOM can run on a slower PC, that
> surely points to its code being more efficient?


I hope you arent being serious. Quake is a 3d, realtime environment,
with tons of texturemapped polygons, and Doom is just a 2d fake, with
bitmap characters. Even the sound in Quake is more advanced

- Raw text -


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