From: Meta Newsgroups: comp.os.msdos.djgpp Subject: Re: DJGPP vs. Watcom Date: Tue, 24 Jun 1997 22:07:14 -0400 Organization: Concentric Internet Services Lines: 16 Message-ID: <33B07D52.3254@concentric.net> References: <33AC0CEC DOT 5C86 AT oregoncoast DOT com> <33ac9f88 DOT 1727104 AT news DOT nol DOT net> <33ADD5C7 DOT 37EA AT concentric DOT net> <5oot4l$3vh AT news DOT network DOT com> NNTP-Posting-Host: ts022d19.sag-mi.concentric.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Mike Collins wrote: > > In article <33ADD5C7 DOT 37EA AT concentric DOT net>, syzmik AT concentric DOT net says... > > > >> Before djgpp there was Doom. After djgpp there was Quake. > >Off topic, but....before there was pentium there was doom. After the > >Pentium there was Quake :) > > I think the latter is a fair statement. The two games seem to me to > present a similar game scenario. If DOOM can run on a slower PC, that > surely points to its code being more efficient? I hope you arent being serious. Quake is a 3d, realtime environment, with tons of texturemapped polygons, and Doom is just a 2d fake, with bitmap characters. Even the sound in Quake is more advanced