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Mail Archives: djgpp/1997/06/06/12:25:53

Date: Fri, 6 Jun 1997 11:21:40 -0500 (CDT)
From: Adam W Lee <adalee AT sendit DOT sendit DOT nodak DOT edu>
Message-Id: <199706061621.LAA29801@sendit.sendit.NoDak.edu>
To: djgpp AT delorie DOT com
Subject: Re: Allegro 3D Routines - How fast are they?

>i've been reading some of the back messages, and read that allegro 3d
>rootines are kinda slow...is there anyone that might speed up (rewrite)
>triangle3d()? and the other poly drawing functions, i don't want to use
>other 3d libs, because all of them use there own screen blitt
>rootines...and i want to use allegro's because of the multiple video
>modes...i've been working on a 3d engine using allegro, and i'm also
>wondering how good i'm doing, i'm getting 41 FPS with a 400 face torus
>(the .3ds one) using allegro's triangle3d() and GCOL shading...at
>640x480x256 resolution, on a pentium pro-200...i'm also calculating a
>movible light source...i'm thinking 41 FPS is not all that great..does
>anyone else have a FPS that i can compare with, that's using allegro's
>triangle3d() or what not?...thankz

Well, Allegro's aren't dead slow, they're just not THAT fast...  I mean,
they're very usable if you just use the low-level 3d-math routines to
write your own engine... I'd replace the triangle 3D, though...  Anyway,
if you want a FAST triangle filler, check out http://coders.base.org and
read Issue one of the IRC-Zine...  Download WGTTUT*.ZIP from there and
you'll be well on your way...

The other things I wish somebody would add are Phong support and 3DS
support.  I might do this, but if anybody wants to, EMail me and I'll send
you some documents on Phong and a 3DS Reader...

atomly

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