Date: Fri, 6 Jun 1997 11:21:40 -0500 (CDT) From: Adam W Lee Message-Id: <199706061621.LAA29801@sendit.sendit.NoDak.edu> To: djgpp AT delorie DOT com Subject: Re: Allegro 3D Routines - How fast are they? Precedence: bulk >i've been reading some of the back messages, and read that allegro 3d >rootines are kinda slow...is there anyone that might speed up (rewrite) >triangle3d()? and the other poly drawing functions, i don't want to use >other 3d libs, because all of them use there own screen blitt >rootines...and i want to use allegro's because of the multiple video >modes...i've been working on a 3d engine using allegro, and i'm also >wondering how good i'm doing, i'm getting 41 FPS with a 400 face torus >(the .3ds one) using allegro's triangle3d() and GCOL shading...at >640x480x256 resolution, on a pentium pro-200...i'm also calculating a >movible light source...i'm thinking 41 FPS is not all that great..does >anyone else have a FPS that i can compare with, that's using allegro's >triangle3d() or what not?...thankz Well, Allegro's aren't dead slow, they're just not THAT fast... I mean, they're very usable if you just use the low-level 3d-math routines to write your own engine... I'd replace the triangle 3D, though... Anyway, if you want a FAST triangle filler, check out http://coders.base.org and read Issue one of the IRC-Zine... Download WGTTUT*.ZIP from there and you'll be well on your way... The other things I wish somebody would add are Phong support and 3DS support. I might do this, but if anybody wants to, EMail me and I'll send you some documents on Phong and a 3DS Reader... atomly