Mail Archives: djgpp/1997/05/29/08:35:12
In article <01bc6aa4$7baac060$7cb4e0c2 AT pentium-120>, gregorio AT jet DOT es says...
>> Hey... should I make jaw3d into a 3d game programming lib? I'm not sure
>> if it's even worth considering due to the awesome competition out there
>> ;) Take a look:
>
>It would be great if you implemented it into the Allegro library.
Jaw3D looks great, but please don't implement it into Allegro. Making it
dependant on Allegro is definitely a good idea, which is basically the same
as implementing it into allegro except that the jaw3D 3D stuff will be
optional, and distributed seperately. I am personally also attempting a
fiarly ambitious cross-platform 3D game lib for which the first "port" will
be allegro. Anyways, it's a great idea, but the problem with implementing
any high-level routines into allegro is that suddenly we've destroyed the
flexibility of it. For instance, i'd never use a 3D version of allegro that
used painters algorithm or even z-buffering; i'd only go with a BSP version.
But other people would inevitably feel different. Still others would have
different reservations on more complex 3D object formats, etc. But making it
as a sort of allegro add-on is a wonderful idea, as Jaw3D (from the pics on
the page) looks truly great!!! So don't get me negative I really think it's
a great idea. Can't hurt, really, can it?
- Calvin -
- Raw text -