From: frenchc AT cadvision DOT com (Calvin French) Newsgroups: comp.os.msdos.djgpp Subject: Re: Make new 3D LIB? Date: 29 May 1997 05:42:09 GMT Organization: Reham Salad Message-ID: <5mj4vh$2ui0@elmo.cadvision.com> References: <338A190F DOT 45DC AT tc DOT umn DOT edu> <01bc6aa4$7baac060$7cb4e0c2 AT pentium-120> NNTP-Posting-Host: ts3ip110.cadvision.com Mime-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII Lines: 25 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk In article <01bc6aa4$7baac060$7cb4e0c2 AT pentium-120>, gregorio AT jet DOT es says... >> Hey... should I make jaw3d into a 3d game programming lib? I'm not sure >> if it's even worth considering due to the awesome competition out there >> ;) Take a look: > >It would be great if you implemented it into the Allegro library. Jaw3D looks great, but please don't implement it into Allegro. Making it dependant on Allegro is definitely a good idea, which is basically the same as implementing it into allegro except that the jaw3D 3D stuff will be optional, and distributed seperately. I am personally also attempting a fiarly ambitious cross-platform 3D game lib for which the first "port" will be allegro. Anyways, it's a great idea, but the problem with implementing any high-level routines into allegro is that suddenly we've destroyed the flexibility of it. For instance, i'd never use a 3D version of allegro that used painters algorithm or even z-buffering; i'd only go with a BSP version. But other people would inevitably feel different. Still others would have different reservations on more complex 3D object formats, etc. But making it as a sort of allegro add-on is a wonderful idea, as Jaw3D (from the pics on the page) looks truly great!!! So don't get me negative I really think it's a great idea. Can't hurt, really, can it? - Calvin -