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Date: | Tue, 20 May 1997 18:25:23 -0500 (CDT) |
From: | El Guapo Grande del Fuego <jah AT rrnet DOT com> |
Message-Id: | <199705202325.SAA03470@rrnet.com> |
To: | djgpp AT delorie DOT com |
Subject: | Re: DJGPP & Quake |
Well, I'd consider 10,000 out of 67,000 not a whole lot... When you count it as lines it's rather deceiving... Considering how many lines of code it takes to do anything in ASM... I mean, when you look at Into the Shadows, right around 99% of the game is coded in ASM, with Pascal for a few random things... Basically to call the ASM functions. atomly
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