Date: Tue, 20 May 1997 18:25:23 -0500 (CDT) From: El Guapo Grande del Fuego Message-Id: <199705202325.SAA03470@rrnet.com> To: djgpp AT delorie DOT com Subject: Re: DJGPP & Quake Precedence: bulk Well, I'd consider 10,000 out of 67,000 not a whole lot... When you count it as lines it's rather deceiving... Considering how many lines of code it takes to do anything in ASM... I mean, when you look at Into the Shadows, right around 99% of the game is coded in ASM, with Pascal for a few random things... Basically to call the ASM functions. atomly