Mail Archives: djgpp/1997/05/17/19:32:28
In article <01bc6120$d9fcc380$82a42499 AT syntaxlogic DOT earthlink DOT net>,
syntaxlogic AT earthlink DOT net says...
>Has anyone developed an action game in 640x480 with allegro? I'd like to
>test the speed at that resolution as compared to the common 320x200.
>Please send me a zipped executable of the game.
Well I can't send you a zip, but I can tell you what I've discovered. I'm
making an action-RPG which runs in two resolutions (graphics are scaled down
at runtime if need be) both 640x480x256 and 320x240x256. On my slow 486SX/25
the the low rez runs about 4 or 5 times as fast, and the high res is not
really playable. But this is a slow computer, and I'm doing a lot of drawing
(completely refresh screen every frame, no dirty rectangles or whatnot) On a
fast computer, I really can't see hirez being much of a problem, and it
looks a lot better.
- Calvin -
- Raw text -