From: frenchc AT cadvision DOT com (Calvin French) Newsgroups: alt.msdos.programmer,comp.os.msdos.djgpp,rec.games.programmer Subject: Re: 640x480 or 320x200? Date: 17 May 1997 16:37:46 GMT Organization: Reham Salad Lines: 18 Message-ID: <5lkmsq$2hkk@elmo.cadvision.com> References: <01bc6120$d9fcc380$82a42499 AT syntaxlogic DOT earthlink DOT net> NNTP-Posting-Host: ts52ip109.cadvision.com Mime-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk In article <01bc6120$d9fcc380$82a42499 AT syntaxlogic DOT earthlink DOT net>, syntaxlogic AT earthlink DOT net says... >Has anyone developed an action game in 640x480 with allegro? I'd like to >test the speed at that resolution as compared to the common 320x200. >Please send me a zipped executable of the game. Well I can't send you a zip, but I can tell you what I've discovered. I'm making an action-RPG which runs in two resolutions (graphics are scaled down at runtime if need be) both 640x480x256 and 320x240x256. On my slow 486SX/25 the the low rez runs about 4 or 5 times as fast, and the high res is not really playable. But this is a slow computer, and I'm doing a lot of drawing (completely refresh screen every frame, no dirty rectangles or whatnot) On a fast computer, I really can't see hirez being much of a problem, and it looks a lot better. - Calvin -