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Mail Archives: djgpp/1997/04/29/09:01:41

Message-ID: <3365EBE9.29EA@silesia.top.pl>
Date: Tue, 29 Apr 1997 14:39:05 +0200
From: Michal <wapex AT silesia DOT top DOT pl>
MIME-Version: 1.0
To: djgpp AT delorie DOT com
Subject: Re: Alignment
References: <Pine DOT SUN DOT 3 DOT 91 DOT 970429114056 DOT 23034H-100000 AT is>

Eli Zaretskii wrote:
> 
> Why do you need to align on 16-byte boundary?  No C data type is that
> long, as far as I know.
I have written a FPU texture mapper that uses doubles in its inner loop.
I have to align them manualy (by adding some extra variables) to
increase speed, every time I add some code or variables above, so I'm
shure my ineer loop's data aren't aligned properly. I want to align them
on 32 byte boundary so my inner would have less cash misses. 16 byte
boundary was just an exaple. It would be nice to have authomaticly
aligned data.

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