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Mail Archives: djgpp/1997/04/02/04:37:29

From: "John Downey" <J DOT Downey AT TheZone DOT Net>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: HOW MANY OF YOU HAVE MADE A FUNCTIONAL GAME? (lots of us!)
Date: 2 Apr 1997 01:09:51 GMT
Organization: Student
Lines: 27
Message-ID: <01bc3f02$97cb5160$5514a8c0@gnat.thezone.net>
References: <33390DD0 DOT 3A53 AT geocities DOT com> <19970326 DOT 164220 DOT 7063 DOT 4 DOT fwec AT juno DOT com>
NNTP-Posting-Host: gnat.thezone.net
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

> >I've seen lots of pages, which tell about the great compiler DJGPP and
> >how good it is, and OH, EVEN QUAKE was made with it!!
> >And you get it from here and here and there...
> >I say: SHUT UP!!
> >I've made lots of stuff with Allegro and Djpp, and none of them work
> >without flickering.
> >The only fast language, which I have ever seen in my life, is the
> >Borland Turbo Assembler.

I have to wonder whether or not he knows how to use graphics routines?  Why
not try a double buffer you idiot.... and another thing you try to do some
stuff with other libs or other c compilers, you're gonna be in for a real
f*&king shock... they ain't that easy to use, I have an idea... go to a
bookstore pick up a book on C programming and READ it and THEN read the
ALLEGRO docs...
jeesh... some people.

Mike

Mailto:mwinsor AT hotmail DOT com
http://www.geocities.com/siliconvalley/park/2120

/\
|_____ check this out and see that you can make something that doesn't
flicker EVEN on a 486DX 25!

Mike

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