From: "John Downey" Newsgroups: comp.os.msdos.djgpp Subject: Re: HOW MANY OF YOU HAVE MADE A FUNCTIONAL GAME? (lots of us!) Date: 2 Apr 1997 01:09:51 GMT Organization: Student Lines: 27 Message-ID: <01bc3f02$97cb5160$5514a8c0@gnat.thezone.net> References: <33390DD0 DOT 3A53 AT geocities DOT com> <19970326 DOT 164220 DOT 7063 DOT 4 DOT fwec AT juno DOT com> NNTP-Posting-Host: gnat.thezone.net To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp > >I've seen lots of pages, which tell about the great compiler DJGPP and > >how good it is, and OH, EVEN QUAKE was made with it!! > >And you get it from here and here and there... > >I say: SHUT UP!! > >I've made lots of stuff with Allegro and Djpp, and none of them work > >without flickering. > >The only fast language, which I have ever seen in my life, is the > >Borland Turbo Assembler. I have to wonder whether or not he knows how to use graphics routines? Why not try a double buffer you idiot.... and another thing you try to do some stuff with other libs or other c compilers, you're gonna be in for a real f*&king shock... they ain't that easy to use, I have an idea... go to a bookstore pick up a book on C programming and READ it and THEN read the ALLEGRO docs... jeesh... some people. Mike Mailto:mwinsor AT hotmail DOT com http://www.geocities.com/siliconvalley/park/2120 /\ |_____ check this out and see that you can make something that doesn't flicker EVEN on a 486DX 25! Mike