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Mail Archives: djgpp/1997/03/26/20:17:07

Comments: Authenticated sender is <rbachtel AT mailman DOT ghgcorp DOT com>
From: "Jeff Bachtel" <sebastion AT irelandmail DOT com>
To: djgpp AT delorie DOT com
Date: Wed, 26 Mar 1997 19:08:15 +0000
MIME-Version: 1.0
Subject: Re: HOW MANY OF YOU HAVE MADE A FUNCTIONAL GAME? (lots of us!)
In-reply-to: <19970326.164220.7063.4.fwec@juno.com>
Message-ID: <19970327010510.AAA7337@hometown>

> >If you really know a web site, which tells, how i can get even one 
> >tiny
> >little sprite drawn to the screen, and moving it without any kind of
> >flickering, I woyuld be VERY pleased!!!
If you really want a functional game (this is to original author of 
inflamatory post), get allegro 2.2 and run the demo in the directory 
of that name. Its a game, it doesn't flicker, and its probably cooler 
than anything you are capable of doing in tasm.

The only reason I posted this here was to thanks Shawn for an awesome 
release of Allegro ;)

L8r,
Jeff


> 
> You say you can't get it to draw even one sprite without flickering?
> Well maybe you should take the time to look at the allegro examples.
> There are probably 5-6 of them which have sprites moving about
> flawlessly,
> and one which has about 25 triangles flying about, while doing breath
> taking
> palette animation!!!!!  You would do well to actually read code and
> experiment
> with programs before you assume that it can't be done on the basis that
> you can't do it.
Jeff Bachtel
sebastion AT irelandmail DOT com

Owner, creator, maintainer of the spam distribution
list. Sending it back to 'em!

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