Comments: Authenticated sender is From: "Jeff Bachtel" To: djgpp AT delorie DOT com Date: Wed, 26 Mar 1997 19:08:15 +0000 MIME-Version: 1.0 Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7BIT Subject: Re: HOW MANY OF YOU HAVE MADE A FUNCTIONAL GAME? (lots of us!) In-reply-to: <19970326.164220.7063.4.fwec@juno.com> Message-ID: <19970327010510.AAA7337@hometown> > >If you really know a web site, which tells, how i can get even one > >tiny > >little sprite drawn to the screen, and moving it without any kind of > >flickering, I woyuld be VERY pleased!!! If you really want a functional game (this is to original author of inflamatory post), get allegro 2.2 and run the demo in the directory of that name. Its a game, it doesn't flicker, and its probably cooler than anything you are capable of doing in tasm. The only reason I posted this here was to thanks Shawn for an awesome release of Allegro ;) L8r, Jeff > > You say you can't get it to draw even one sprite without flickering? > Well maybe you should take the time to look at the allegro examples. > There are probably 5-6 of them which have sprites moving about > flawlessly, > and one which has about 25 triangles flying about, while doing breath > taking > palette animation!!!!! You would do well to actually read code and > experiment > with programs before you assume that it can't be done on the basis that > you can't do it. Jeff Bachtel sebastion AT irelandmail DOT com Owner, creator, maintainer of the spam distribution list. Sending it back to 'em!