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Mail Archives: djgpp/1997/03/23/05:26:25

From: "Richard van Paasen" <R DOT L DOT F DOT v DOT Paasen AT stud DOT tue DOT nl>
Newsgroups: comp.os.ms-windows.programmer.controls,comp.os.msdos.djgpp,rec.games.programmer
Subject: GAME ENGINE AVAILABLE
Date: 23 Mar 1997 01:46:01 GMT
Organization: Eindhoven University of Technology, The Netherlands
Lines: 29
Message-ID: <01bc372b$755298c0$3e0c9b83@annex1s52.urc.tue.nl>
NNTP-Posting-Host: annex1s52.urc.tue.nl
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

Hi,

I've just put the (simple) graphics engine for the
Fire and Starfield demo on my homepage.

Check it out, it shows you how to do
(with demo.exe and complete source in C/C++)
- screen buffering / blitting
- keyboard handling
- transparent RLE-sprites
- palette anmimation
- FIRE and STARFIELD effects

This message is meant for people that
just want to start writing games.

The Azure C++ Image library may be of
interest for anyone who uses Borland C++
or DJGPP

Richard.

-- 
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email: <mailto:R DOT L DOT F DOT v DOT Paasen AT stud DOT tue DOT nl>
www:   <http://huizen.dds.nl/~buddha/>
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