From: "Richard van Paasen" Newsgroups: comp.os.ms-windows.programmer.controls,comp.os.msdos.djgpp,rec.games.programmer Subject: GAME ENGINE AVAILABLE Date: 23 Mar 1997 01:46:01 GMT Organization: Eindhoven University of Technology, The Netherlands Lines: 29 Message-ID: <01bc372b$755298c0$3e0c9b83@annex1s52.urc.tue.nl> NNTP-Posting-Host: annex1s52.urc.tue.nl To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Hi, I've just put the (simple) graphics engine for the Fire and Starfield demo on my homepage. Check it out, it shows you how to do (with demo.exe and complete source in C/C++) - screen buffering / blitting - keyboard handling - transparent RLE-sprites - palette anmimation - FIRE and STARFIELD effects This message is meant for people that just want to start writing games. The Azure C++ Image library may be of interest for anyone who uses Borland C++ or DJGPP Richard. -- ------------------------------------------- email: www: ------------------------------------------- Do not send me junk mail! -------------------------------------------