delorie.com/archives/browse.cgi   search  
Mail Archives: djgpp/1997/03/18/17:45:04

From: quacci AT vera DOT com (jon)
Newsgroups: comp.os.msdos.djgpp
Subject: Re: 3d Engine
Date: Mon, 17 Mar 1997 01:13:31 GMT
Organization: Yale University
Lines: 27
Message-ID: <332c9929.31474189@news.cis.yale.edu>
References: <332B95CF DOT 276F AT postoffice DOT worldnet DOT att DOT net> <19970316 DOT 130737 DOT 4935 DOT 1 DOT chambersb AT juno DOT com>
NNTP-Posting-Host: slip-ppp-node-02.cs.yale.edu
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

On Sun, 16 Mar 1997 21:04:48 GMT, chambersb AT juno DOT com (Benjamin D
Chambers) wrote:

>On Sat, 15 Mar 1997 22:40:15 -0800 "Patrick J. Morris"
><danalas AT postoffice DOT worldnet DOT att DOT net> writes:
>>I was looking for a SVGA 3d Game engine that could be compiled using
>>DJGPP and I couldn't find any. Does anyone know of any that I could
>>use. I am willing to pay for it, but I really would much rather not.
>>Or does anyone know of a powerful SVGA 3D game engine that can be 
>>compiled with Watcom?
>Check the 3d Engines List, at http://www.cs.tu-berlin.de/~ki/engines.html
>and you'll find a lot.

Well, on the first matter, here's a good Abrash 3-d engine demo that a
generous person ported to DJGPP:

http://www.ee.cornell.edu/~brian/abrash/abrash.html

I'm hoping he does some more ports.

And on the second matter, there is a great Watcom-compiled heightfield
rendering demo that I'm hoping to see someone with ability port- you
can find it at:

http://www.egerter.com/es/engines.html

This one is looks very much like the Comanche game engine.

- Raw text -


  webmaster     delorie software   privacy  
  Copyright © 2019   by DJ Delorie     Updated Jul 2019