From: quacci AT vera DOT com (jon) Newsgroups: comp.os.msdos.djgpp Subject: Re: 3d Engine Date: Mon, 17 Mar 1997 01:13:31 GMT Organization: Yale University Lines: 27 Message-ID: <332c9929.31474189@news.cis.yale.edu> References: <332B95CF DOT 276F AT postoffice DOT worldnet DOT att DOT net> <19970316 DOT 130737 DOT 4935 DOT 1 DOT chambersb AT juno DOT com> NNTP-Posting-Host: slip-ppp-node-02.cs.yale.edu To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp On Sun, 16 Mar 1997 21:04:48 GMT, chambersb AT juno DOT com (Benjamin D Chambers) wrote: >On Sat, 15 Mar 1997 22:40:15 -0800 "Patrick J. Morris" > writes: >>I was looking for a SVGA 3d Game engine that could be compiled using >>DJGPP and I couldn't find any. Does anyone know of any that I could >>use. I am willing to pay for it, but I really would much rather not. >>Or does anyone know of a powerful SVGA 3D game engine that can be >>compiled with Watcom? >Check the 3d Engines List, at http://www.cs.tu-berlin.de/~ki/engines.html >and you'll find a lot. Well, on the first matter, here's a good Abrash 3-d engine demo that a generous person ported to DJGPP: http://www.ee.cornell.edu/~brian/abrash/abrash.html I'm hoping he does some more ports. And on the second matter, there is a great Watcom-compiled heightfield rendering demo that I'm hoping to see someone with ability port- you can find it at: http://www.egerter.com/es/engines.html This one is looks very much like the Comanche game engine.