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Mail Archives: djgpp/1997/03/18/12:55:21

From: quacci AT vera DOT com (jon)
Newsgroups: comp.os.msdos.djgpp
Subject: Re: 3d floor texture mapping
Date: Mon, 17 Mar 1997 00:46:39 GMT
Organization: Yale University
Lines: 47
Message-ID: <332c8e38.28672926@news.cis.yale.edu>
References: <19970307223001 DOT RAA04894 AT ladder01 DOT news DOT aol DOT com> <5g03ka$pag AT freenet-news DOT carleton DOT ca>
NNTP-Posting-Host: slip-ppp-node-02.cs.yale.edu
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

On 10 Mar 1997 04:44:58 GMT, ao950 AT FreeNet DOT Carleton DOT CA (Paul
Derbyshire) wrote:


>Quackerz (quackerz AT aol DOT com) writes:
>> Hello, Im new to DJGPP, and its really great.
>> Is there a place i can find info on 3d floor mapping optimized for 32 bit
>> code and DJGPP, or information on voxel graphics?  I dont want anything
>> fancy, just funtional. Please E-mail me.  Thank you very much.
>> Daniel Epstein
>> Quackerz AT aol DOT com
>
>For some 3D stuff, check out alllegro. Doesn't do voxels though. (Yet...)

Well, I am looking for the exact same thing. The closest I've come to
finding any 3d code so-far made or ported to DJGPP was thru the
fantastic DJGPP link at:

http://www.rt66.com/~brennan/djgpp/

, which leads you to such marvels as the porting of a Michael Abrash
3d example- thanks to Brian for that work, and may he do some more
ports- at:

http://www.ee.cornell.edu/~brian/abrash/abrash.html

I've compiled that one, and it works great. In fact, it seems to run
faster that the executable that Abrash himself made with (I think)
VC++. Brian makes use of Allegro  (which certainly has a part in
making the port so fast) so you'll need allegro (also available
through the DJGPP link above).

Then there is another 3d DJGPP link at the DJGPP site which I haven't
checked yet- at:

http://www.math.utah.edu/~c-fljc/plush/

Anyway, good luck, and let's keep this thread alive. I am looking for
a Commanche-like voxel engine for DJGPP, so I can understand them
better.. If you or anybody else can get this heightfield rendering
code:
 
http://www.egerter.com/es/engines.html

to compile on DJGCC, you'll have the best simple demo of that sort of
engine I've stumbled across yet. His demo is great, but the code is
for Watcom and a (clearly) great library he's written.

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