From: quacci AT vera DOT com (jon) Newsgroups: comp.os.msdos.djgpp Subject: Re: 3d floor texture mapping Date: Mon, 17 Mar 1997 00:46:39 GMT Organization: Yale University Lines: 47 Message-ID: <332c8e38.28672926@news.cis.yale.edu> References: <19970307223001 DOT RAA04894 AT ladder01 DOT news DOT aol DOT com> <5g03ka$pag AT freenet-news DOT carleton DOT ca> NNTP-Posting-Host: slip-ppp-node-02.cs.yale.edu To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp On 10 Mar 1997 04:44:58 GMT, ao950 AT FreeNet DOT Carleton DOT CA (Paul Derbyshire) wrote: >Quackerz (quackerz AT aol DOT com) writes: >> Hello, Im new to DJGPP, and its really great. >> Is there a place i can find info on 3d floor mapping optimized for 32 bit >> code and DJGPP, or information on voxel graphics? I dont want anything >> fancy, just funtional. Please E-mail me. Thank you very much. >> Daniel Epstein >> Quackerz AT aol DOT com > >For some 3D stuff, check out alllegro. Doesn't do voxels though. (Yet...) Well, I am looking for the exact same thing. The closest I've come to finding any 3d code so-far made or ported to DJGPP was thru the fantastic DJGPP link at: http://www.rt66.com/~brennan/djgpp/ , which leads you to such marvels as the porting of a Michael Abrash 3d example- thanks to Brian for that work, and may he do some more ports- at: http://www.ee.cornell.edu/~brian/abrash/abrash.html I've compiled that one, and it works great. In fact, it seems to run faster that the executable that Abrash himself made with (I think) VC++. Brian makes use of Allegro (which certainly has a part in making the port so fast) so you'll need allegro (also available through the DJGPP link above). Then there is another 3d DJGPP link at the DJGPP site which I haven't checked yet- at: http://www.math.utah.edu/~c-fljc/plush/ Anyway, good luck, and let's keep this thread alive. I am looking for a Commanche-like voxel engine for DJGPP, so I can understand them better.. If you or anybody else can get this heightfield rendering code: http://www.egerter.com/es/engines.html to compile on DJGCC, you'll have the best simple demo of that sort of engine I've stumbled across yet. His demo is great, but the code is for Watcom and a (clearly) great library he's written.