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Mail Archives: djgpp/1997/03/12/04:08:29

From: locke AT mcs DOT net (Peter Johnson)
Newsgroups: comp.os.msdos.djgpp
Subject: Re: raycasting
Date: Wed, 12 Mar 1997 07:14:09 GMT
Organization: BiLogic Productions
Lines: 21
Message-ID: <33265749.27059776@news>
References: <Pine DOT GSO DOT 3 DOT 95 DOT 970311220132 DOT 18698C-100000 AT explorer2 DOT clark DOT net>
Reply-To: locke AT mcs DOT net
NNTP-Posting-Host: locke.pr.mcs.net
Mime-Version: 1.0
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

On Wed, 12 Mar 1997 03:02:49 GMT, Guess <times9 AT clark DOT net> wrote:

>Hello,
>I'm trying to make a wolfenstein clone using allegro and djgpp. I have an
>idea of how to implement raycasting, but I'd like some pointers on it. Is
>there anywhere on the net where i can download some kind of a tutorial on
>this subject? Thank ya for reading!
You might try the source code to Wolfenstein 3D :)
ftp://ftp.cdrom.com/pub/idgames/idstuff/source/wolfsrc.zip


-------------------------------------
Peter Johnson
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locke AT mcs DOT net
http://locke.home.ml.org
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Freelance C/C++/Pascal/Asm programmer
 for DJGPP, Borland, and Watcom compilers
Member of BiLogic demo group
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