From: locke AT mcs DOT net (Peter Johnson) Newsgroups: comp.os.msdos.djgpp Subject: Re: raycasting Date: Wed, 12 Mar 1997 07:14:09 GMT Organization: BiLogic Productions Lines: 21 Message-ID: <33265749.27059776@news> References: Reply-To: locke AT mcs DOT net NNTP-Posting-Host: locke.pr.mcs.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp On Wed, 12 Mar 1997 03:02:49 GMT, Guess wrote: >Hello, >I'm trying to make a wolfenstein clone using allegro and djgpp. I have an >idea of how to implement raycasting, but I'd like some pointers on it. Is >there anywhere on the net where i can download some kind of a tutorial on >this subject? Thank ya for reading! You might try the source code to Wolfenstein 3D :) ftp://ftp.cdrom.com/pub/idgames/idstuff/source/wolfsrc.zip ------------------------------------- Peter Johnson ------------------------------------- locke AT mcs DOT net http://locke.home.ml.org ------------------------------------- Freelance C/C++/Pascal/Asm programmer for DJGPP, Borland, and Watcom compilers Member of BiLogic demo group -------------------------------------