Mail Archives: djgpp/1997/03/10/09:53:35
Paul Derbyshire wrote:
>
> Ironically, the old Commodore 64 had possibly the best random generator:
> an ANALOG white noise chip in the sound card, which could be tapped by a
> program to obtain random numbers. Obviously for uniform randomness of the
> quality you describe, an analog white noise generator filtered to digital
> is what's needed.
>
In many scientific applications using random numbers (I think the poster
was talking about Monte Carlo integration), there is a double problem :
you need randomness, but you also need your calculations to be
repeatable. This makes non repeatable generators, like white noise chips,
less useful in such cases.
Also, it is very hard to tell whether a white noise generating chip is
"truly" random (for instance, time elapsed between counts from a Geiger
counter can be proved to be slightly correlated...).
Francois
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