Message-ID: <33241CA7.4E84@pobox.oleane.com> Date: Mon, 10 Mar 1997 15:37:27 +0100 From: Francois Charton Organization: CCMSA MIME-Version: 1.0 To: Paul Derbyshire CC: djgpp AT delorie DOT com Subject: Re: a randomize function for DJGPP? References: <5flbpp$m74 AT nr1 DOT ottawa DOT istar DOT net> <331FC0D1 DOT 1A26 AT cs DOT com> <5fps67$pc3 AT news DOT ox DOT ac DOT uk> <5g0b8s$snb AT freenet-news DOT carleton DOT ca> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Paul Derbyshire wrote: > > Ironically, the old Commodore 64 had possibly the best random generator: > an ANALOG white noise chip in the sound card, which could be tapped by a > program to obtain random numbers. Obviously for uniform randomness of the > quality you describe, an analog white noise generator filtered to digital > is what's needed. > In many scientific applications using random numbers (I think the poster was talking about Monte Carlo integration), there is a double problem : you need randomness, but you also need your calculations to be repeatable. This makes non repeatable generators, like white noise chips, less useful in such cases. Also, it is very hard to tell whether a white noise generating chip is "truly" random (for instance, time elapsed between counts from a Geiger counter can be proved to be slightly correlated...). Francois