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Mail Archives: djgpp/1997/03/05/04:38:47

Message-ID: <c=GB%a=_%p=Indigo_Active_Vi%l=CRIANLARICH-970305092308Z-73@crianlarich.Indigo>
From: Robert Humphris <r DOT humphris AT indigo-avs DOT com>
To: "'djgpp AT delorie DOT com'" <djgpp AT delorie DOT com>,
"'Shawn Hargreaves'"
<Shawn AT talula DOT demon DOT co DOT uk>
Subject: RE: OpenGL ----> Allegro
Date: Wed, 5 Mar 1997 09:23:08 -0000
Encoding: 34 TEXT

>----------
>From: 	Shawn Hargreaves[SMTP:Shawn AT talula DOT demon DOT co DOT uk]
>Sent: 	04 March 1997 19:53
>To: 	djgpp AT delorie DOT com
>Subject: 	Re: OpenGL ----> Allegro
>
>Allegro and OpenGL are totally different beasts. OpenGL is a high-level,
>portable 3D API (note API, not a specific library), while Allegro works
>at an extremely low level to access the PC hardware. There is some
>overlap between the two, but 99% of the functionality is completely
>different.
Thanks for making that clear, though I must state that I have little
interest in 3d stuff, as
the math's upsets me, although I am sure that it is only time 'till I
have to face it again...
I am only interested in the functionality of devices and their drivers,
and playing games of
course.

>
>I think a djgpp port of OpenGL would be a great thing, and it might be
>worth sitting it on top of Allegro (that would give you easy access to
>various video modes, and a simple way of copying the rendered images
>across to video memory), but I don't see much benefit to a closer
>integration of the two...

This was really the point that I was trying to question, how would one
co-exist with the other,
and what would be the relationship between them?  There is not
necessarily a need for the two
to be so integrated as I may have inadvertently suggested..


>Rob Humphris

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