Message-ID: From: Robert Humphris To: "'djgpp AT delorie DOT com'" , "'Shawn Hargreaves'" Subject: RE: OpenGL ----> Allegro Date: Wed, 5 Mar 1997 09:23:08 -0000 Encoding: 34 TEXT >---------- >From: Shawn Hargreaves[SMTP:Shawn AT talula DOT demon DOT co DOT uk] >Sent: 04 March 1997 19:53 >To: djgpp AT delorie DOT com >Subject: Re: OpenGL ----> Allegro > >Allegro and OpenGL are totally different beasts. OpenGL is a high-level, >portable 3D API (note API, not a specific library), while Allegro works >at an extremely low level to access the PC hardware. There is some >overlap between the two, but 99% of the functionality is completely >different. Thanks for making that clear, though I must state that I have little interest in 3d stuff, as the math's upsets me, although I am sure that it is only time 'till I have to face it again... I am only interested in the functionality of devices and their drivers, and playing games of course. > >I think a djgpp port of OpenGL would be a great thing, and it might be >worth sitting it on top of Allegro (that would give you easy access to >various video modes, and a simple way of copying the rendered images >across to video memory), but I don't see much benefit to a closer >integration of the two... This was really the point that I was trying to question, how would one co-exist with the other, and what would be the relationship between them? There is not necessarily a need for the two to be so integrated as I may have inadvertently suggested.. >Rob Humphris