delorie.com/archives/browse.cgi   search  
Mail Archives: djgpp/1997/03/04/21:17:22

From: leathm AT solwarra DOT gbrmpa DOT gov DOT au (Leath Muller)
Message-Id: <199703050204.MAA15041@solwarra.gbrmpa.gov.au>
Subject: Re: DirectX ----> OpenGL
To: cbraga AT datasoft DOT com DOT br (Cristovao Braga)
Date: Wed, 5 Mar 1997 12:04:34 +1000 (EST)
Cc: djgpp AT delorie DOT com
In-Reply-To: <B0000044268@datasoft.datasoft.com.br> from "Cristovao Braga" at Mar 4, 97 09:39:24 pm

> I'd just like to point something you seem to be missing: OpenGl is great,
> but it is designed to work with _hardware_-based rendering. It sux for
> software-based rendering. DirectX is much better at this point (but it's
> crap, I know...).

No, check out CosmoGL. It outperforms Direct3D by a mile, and more
importantly, isn't a complete pain in the ass to code. If your using
software rendering, use CosmoGL, if your using hardware, use OpenGL that
comes with Win95b or NT. Of course, Cosmo is in beta, and I am buggered
if I can get it to successfully create a pointer to the pixel format I
want... :)

Leathal. 

- Raw text -


  webmaster     delorie software   privacy  
  Copyright © 2019   by DJ Delorie     Updated Jul 2019