From: leathm AT solwarra DOT gbrmpa DOT gov DOT au (Leath Muller) Message-Id: <199703050204.MAA15041@solwarra.gbrmpa.gov.au> Subject: Re: DirectX ----> OpenGL To: cbraga AT datasoft DOT com DOT br (Cristovao Braga) Date: Wed, 5 Mar 1997 12:04:34 +1000 (EST) Cc: djgpp AT delorie DOT com In-Reply-To: from "Cristovao Braga" at Mar 4, 97 09:39:24 pm Content-Type: text > I'd just like to point something you seem to be missing: OpenGl is great, > but it is designed to work with _hardware_-based rendering. It sux for > software-based rendering. DirectX is much better at this point (but it's > crap, I know...). No, check out CosmoGL. It outperforms Direct3D by a mile, and more importantly, isn't a complete pain in the ass to code. If your using software rendering, use CosmoGL, if your using hardware, use OpenGL that comes with Win95b or NT. Of course, Cosmo is in beta, and I am buggered if I can get it to successfully create a pointer to the pixel format I want... :) Leathal.