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Mail Archives: djgpp/1997/01/22/21:20:21

To: djgpp AT delorie DOT com
Subject: Re: Shareware publishing
Message-ID: <19970122.180301.4975.2.chambersb@juno.com>
References: <199701220320 DOT NAA03876 AT solwarra DOT gbrmpa DOT gov DOT au>
From: chambersb AT juno DOT com (Benjamin D Chambers)
Date: Wed, 22 Jan 1997 21:04:07 EST

On Wed, 22 Jan 1997 13:20:27 +1000 (EST) leathm AT solwarra DOT gbrmpa DOT gov DOT au
(Leath Muller) writes:
>> And finaly, percentage is important, for shure. But more important 
>is
>> game quality and ideas, because it's much better to catch 5% from 
>30M$,
>> then 60% from 10K$. So, forget about this discussion, and 
>concentrate
>> under your coding/drawing/composing/scenario making skills.
>
>Question: What do you care? You copy it for free, and so these people 
>get
>5% of your nothing. Good on ya. Man, you must really suck... I really 
>hate
>people who do that shit, and your one. So how about you keep your 
>discussion
>to yourself...
>
>Leathal.
>
Ummm... Hello?  I have yet to see a distributor that sells a game for
free.  More like $30-$40 (US) for the average ones (the good ones going
up to $60 now), and so they are making quite a bit more than nothing...

...Chambers

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