To: djgpp AT delorie DOT com Subject: Re: Shareware publishing Message-ID: <19970122.180301.4975.2.chambersb@juno.com> References: <199701220320 DOT NAA03876 AT solwarra DOT gbrmpa DOT gov DOT au> From: chambersb AT juno DOT com (Benjamin D Chambers) Date: Wed, 22 Jan 1997 21:04:07 EST On Wed, 22 Jan 1997 13:20:27 +1000 (EST) leathm AT solwarra DOT gbrmpa DOT gov DOT au (Leath Muller) writes: >> And finaly, percentage is important, for shure. But more important >is >> game quality and ideas, because it's much better to catch 5% from >30M$, >> then 60% from 10K$. So, forget about this discussion, and >concentrate >> under your coding/drawing/composing/scenario making skills. > >Question: What do you care? You copy it for free, and so these people >get >5% of your nothing. Good on ya. Man, you must really suck... I really >hate >people who do that shit, and your one. So how about you keep your >discussion >to yourself... > >Leathal. > Ummm... Hello? I have yet to see a distributor that sells a game for free. More like $30-$40 (US) for the average ones (the good ones going up to $60 now), and so they are making quite a bit more than nothing... ...Chambers