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Mail Archives: djgpp/1997/01/21/13:18:20

From: mejm2 AT hermes DOT cam DOT ac DOT uk (Michael Meeks)
Newsgroups: comp.os.msdos.djgpp
Subject: Run time monitor ?
Date: 21 Jan 1997 15:19:45 GMT
Organization: Churchill College, University of Cambridge
Lines: 34
Sender: Michael.Meeks
Expires: 1 Feb 1997
Message-ID: <5c2mqh$r8n@lyra.csx.cam.ac.uk>
Reply-To: michael AT imaginator DOT com
NNTP-Posting-Host: hammer.chu.cam.ac.uk
Originator: mejm2 AT hammer DOT chu DOT cam DOT ac DOT uk
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

Hello,

  Re : Run time monitor program, desired features
    a) Run time printout that doesn't cock-up graphics,
    b) Run time variable changing, 
    c) Crash log saving,
    d) Assert interface,
    e) Pointer checking interface.

   Hi, I am a newbie, and reading pages I notice that I like the title to
say what it means without some chat, which explains above.
   I also notice that there are a lot of *very* patient, kind people
around here answering some really silly questions ( of which this may be
one ).

   Basicaly in the interests of rapidly developing apps. ( a game sadly )
I have written a basic unix style shell that sits behind my game and in
which I can perform basic commands / poke selected variables / toggle
cheats etc. ( Also the menu is integrated into the directory structure ).

   This is very useful, and I plan to expand it for my next game, however
there is no point in doing this if there is already one. Would it be legal
/ feasible / easy to grab bits of Linux shell code or something ? One of
the advantages of this is that it is small and takes up little memory.

   Also a gripe of mine is that of pointer checking, I realise that its
slow, in generalised cases, but could be usable with struct / 
class de-references possibly ? are there any plans in this direction ?

   Thanks for your time, 

       Michael,

P.S. first posting so I hope I did it right,

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