From: mejm2 AT hermes DOT cam DOT ac DOT uk (Michael Meeks) Newsgroups: comp.os.msdos.djgpp Subject: Run time monitor ? Date: 21 Jan 1997 15:19:45 GMT Organization: Churchill College, University of Cambridge Lines: 34 Sender: Michael.Meeks Expires: 1 Feb 1997 Message-ID: <5c2mqh$r8n@lyra.csx.cam.ac.uk> Reply-To: michael AT imaginator DOT com NNTP-Posting-Host: hammer.chu.cam.ac.uk Originator: mejm2 AT hammer DOT chu DOT cam DOT ac DOT uk To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Hello, Re : Run time monitor program, desired features a) Run time printout that doesn't cock-up graphics, b) Run time variable changing, c) Crash log saving, d) Assert interface, e) Pointer checking interface. Hi, I am a newbie, and reading pages I notice that I like the title to say what it means without some chat, which explains above. I also notice that there are a lot of *very* patient, kind people around here answering some really silly questions ( of which this may be one ). Basicaly in the interests of rapidly developing apps. ( a game sadly ) I have written a basic unix style shell that sits behind my game and in which I can perform basic commands / poke selected variables / toggle cheats etc. ( Also the menu is integrated into the directory structure ). This is very useful, and I plan to expand it for my next game, however there is no point in doing this if there is already one. Would it be legal / feasible / easy to grab bits of Linux shell code or something ? One of the advantages of this is that it is small and takes up little memory. Also a gripe of mine is that of pointer checking, I realise that its slow, in generalised cases, but could be usable with struct / class de-references possibly ? are there any plans in this direction ? Thanks for your time, Michael, P.S. first posting so I hope I did it right,