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Mail Archives: djgpp/1997/01/21/08:48:39

From: mdekker AT wins DOT uva DOT nl (Martijn Dekker)
Newsgroups: comp.os.msdos.djgpp,rec.games.programmer,alt.comp.shareware.for-kids
Subject: Re: Publishing a game
Date: 21 Jan 1997 13:12:49 +0100
Organization: FWI, University of Amsterdam
Lines: 23
Distribution: world
Message-ID: <5c2bs1$22r@node.fwi.uva.nl>
References: <32E28623 DOT 4841 AT cam DOT org> <5butbq$e86$1 AT news DOT sas DOT ab DOT ca> <32E425C1 DOT 3FFA AT cam DOT org>
NNTP-Posting-Host: node.fwi.uva.nl
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

tudor AT cam DOT org wrote: 

:jonklipp AT freenet DOT edmonton DOT ab DOT ca wrote:
:> Should be, but it ain't :)  It kinda sucks actually, the publishers
:> usually make lotsa money and the author doens't get that much.  Think
:> about this:  If your 10% (for example) is $50,000, then the publisher has
:> made $450,000.  Ouch. :)
:Do you know any ways to get ridd of this shit ?
:I'm not making any games yet :) but I would consider creating games as a
:hobby(i.e. 3D or real time strategies).
:I wouldn't like workin my butt on that game then takin a shitty 10% when
:the publisher gets 90% and 100% of the work is myne!!
:How do companies like lets say Origin stand this ??  

I think because the alternative to this '10%' is probably '0%'.
in other words, they need the publishers.


-- 
Martijn Dekker
UvA - Math department Universiteit van Amsterdam
PFF - Computer Games 
http://turing.fwi.uva.nl/~mdekker/pff/  (Xcogitate, Templar)

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