From: mdekker AT wins DOT uva DOT nl (Martijn Dekker) Newsgroups: comp.os.msdos.djgpp,rec.games.programmer,alt.comp.shareware.for-kids Subject: Re: Publishing a game Date: 21 Jan 1997 13:12:49 +0100 Organization: FWI, University of Amsterdam Lines: 23 Distribution: world Message-ID: <5c2bs1$22r@node.fwi.uva.nl> References: <32E28623 DOT 4841 AT cam DOT org> <5butbq$e86$1 AT news DOT sas DOT ab DOT ca> <32E425C1 DOT 3FFA AT cam DOT org> NNTP-Posting-Host: node.fwi.uva.nl To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp tudor AT cam DOT org wrote: :jonklipp AT freenet DOT edmonton DOT ab DOT ca wrote: :> Should be, but it ain't :) It kinda sucks actually, the publishers :> usually make lotsa money and the author doens't get that much. Think :> about this: If your 10% (for example) is $50,000, then the publisher has :> made $450,000. Ouch. :) :Do you know any ways to get ridd of this shit ? :I'm not making any games yet :) but I would consider creating games as a :hobby(i.e. 3D or real time strategies). :I wouldn't like workin my butt on that game then takin a shitty 10% when :the publisher gets 90% and 100% of the work is myne!! :How do companies like lets say Origin stand this ?? I think because the alternative to this '10%' is probably '0%'. in other words, they need the publishers. -- Martijn Dekker UvA - Math department Universiteit van Amsterdam PFF - Computer Games http://turing.fwi.uva.nl/~mdekker/pff/ (Xcogitate, Templar)